5/2/2023 0 Comments Anime studio debut 11 tutorialIn 2006, I was a husband and father with a growing family and had almost given up on Moho in favor of a job with more stability. Even a couple feature films used the software back in the Moho days. It was always exciting for me (and still is), to see the kinds of things people created: TV commercials, music videos, and film festival submissions. Over the years, Moho went through multiple major revisions, gaining new capabilities and building up a base of hobbyist and independent animators. Early potential customers were interested in Moho but weren’t ready to switch to BeOS, so Windows and Mac versions soon followed. The original version of Moho targeted BeOS – my thinking was that I could have one of the first commercial products on the new operating system. Luckily, as a graduate of UCSC I was fortunate enough to have their resources available to me!Īt the time, Apple was struggling, and a new company was developing an operating system ahead of its time, BeOS. I did most of my coding at home, but when I got tired of that I went up to the Science Library at UCSC and worked at a little cubicle desk. So I started development of Moho (*) in 1998. So I set out to make my own 2D animation tool, with the goal to enable individuals and small teams of animators. Take a look at the animated shows on Cartoon Network or The Disney Channel, and you’ll see that 2D is definitely not dead. I realized that even back then, 3D animation had gotten so complex that to create even a short film, it takes huge teams of people with very specialized jobs (lighting, texturing, rigging, etc.).ģD movies are great, but I thought there must still be room for less highly technical animation. I thought I was going to be developing specialized tools used to create effects in the film, but instead I was assigned to work on a tiny detail of an almost invisible part of the movie. In 1998 I went to work on a 3D-animated feature film in the effects department. (Image above: Cover of Anime Studio Pro 11.)
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